The Valley of the Dead King VotDK Home Expansion Gallery Living Cards 2nd Edition Change Log The following is a list of changes implemented in the 2nd edition of the Valley of the Dead King: General Most sentences have been rewritten to include cohesive keywords and verbiage used throughout all game components. Map art has been updated. The Valley of the Dead King logo has been updated. The game has been split between Core and Expansion, with new components added to Expansion. The plastic tray has been refitted to enable sleeved cards to fit inside. Game Placards Artwork has been added around the edges of the game placards. An error was corrected in the Blessing area of the Battle Mat. Placards have been changed from 3rd person to 2nd person point of view. “The heroes may..” has changed to “You may..” The “Fallen City” encounter has been rewritten for clarity. Roles Starving meter has been slightly updated, as heroes no longer lose Health while starving. Mastery text has been changed from 3rd person to 2nd person point of view. “The Brute may..” has changed to “You may..” Ability names within the Masteries are now blue instead of white. Keywords within Masteries are now white instead of blue. Vital symbols have been added next to the Attack ability. Some Roles may now use their Attack ability to effect Energy or Health. Here is the list of Roles who can do so: Sorcerer Shaman Elementalist Wilder Illusionist Necromancer Summoner Some Roles now have their Passive written above their Masteries. This effects the following Roles: Beastmaster Shaman Tinkersmith Necromancer Summoner Rabble Rouser Apothecary Some Roles have had their Masteries slightly rebalanced. Brute Illusionist Necromancer Summoner Apothecary Artwork was removed from the back of the Battle Mat. The condition list has been enlarged. Some Mastery Energy requirements have been rebalanced. This effects the following Roles: Beastmaster Wilder Cartographer Apothecary Races Racial descriptions have been changed from 3rd person to 2nd person point of view. “The Ork may..” has been changed to “You may..” Minor Adjustments to text: Demonborn: Strengthen was changed to Boost. Dwarf: “Wanders” changed to “Wanders or not” Elf: “select an adjacent Circumstance instead of the one rolled” Ork: removed the duration Ogre: 3 Health instead of 2 Illumon: “…own Health by 4” Gray dwarf: “Negate” keyword incorporated Dragonborn: "2 Health and 1 Energy, you may roll the Favored Opponent die twice, and apply the damage to 1 of your opponent’s Vitals (both dice may HEXplode)” Ursimar: “Boost each group member’s damaging attack by one third your Attack rank” Kitsune, Minotaur, and Leprechaun Races were replaced with the Highlander, Moor Gnome, and Morlok in the 2nd Edition. Opponents & Bosses Opponents are now penalized for using a Mastery when out of Energy. All numeric effects of their default actions have been cut in half. Slightly rebalanced Vitals and damage values. Backstory paragraphs have been removed and added to storybook Items Revival Ritual at Bezzelquark’s is now correctly written as a single use item. The Fortification now allows you to store Gold there. Teleportation Rune now has a range and incorporates the "Teleport" keyword. Card Decks New map art added in all cards where applicable Rewrote game content with the new verbiage and keywords. Removed the Dead King deck that appeared in the first version. It has been replaced with a new deck that appears in the Expansion. Rule Book Game objective is now clearly written in the rule book. Heroes now have a cap on the amount of Gold they can carry. Heroes no longer lose Health when starving. Added a page that describes the terrain/map of the game. Added a page that describes the Living Card campaign. Added a page that describes the game's dice. New keywords have been added: Nonlethal, Energy Drain, and Teleport. Story Book Storybook has been added to the core box.