The Valley of the Dead King
2nd Edition Change Log
The following is a list of changes implemented in the 2nd edition of the Valley of the Dead King:
- The Valley of the Dead King logo has been updated.
- with
- All game placards are now laminated like the Role cards, and some contain an area to write in. Most notably this effects the Boss placards. See the Boss list below.
Battlemat
Examples of Role changes:
Races
- Pixie: Racial Ability rewritten to say
- Gnome:
- Racial Ability rewritten to say
- Racial Ability rewritten to say
- Racial Ability rewritten to say
- Racial Ability rewritten to say
- Shifter: Racial Ability rewritten to say
- Racial Ability rewritten to say
- Half Giant: Racial Ability rewritten to say
- Racial Ability rewritten to say
- The Bandit Prince:
- The Gray Slime:
- Overlord Chikak-Ishak
- Goblin Emperor Klik
- Goblin Horde: Rewritten to “...Each target suffers 4 Health damage. Add 1 to this damage each time Goblin Horde is rolled after the first.”
- Fireball: Cost increased to 4 Energy
- Klik’s Shaman: Cost increased to 4 Energy.
- Life Siphon: Rewritten to “...Two target’s suffer 6 Health and 4 Piercing Energy damage.”
- The Megapede
- Pincer Attack: Rewritten to “Dual target Health. Piercing: 2 The Megapede attacks with its pincers. Two targets suffer 6 Health damage.
- Spiny Exoskeleton: Defend increased to 8.
- Noxious Cloud: Cost increased to 5 Energy.
- Rampaging Trample: Rewritten to “...Those who succeed suffer 3 Piercing Health damage.”
- Entangled: Rewritten to “Dual Target Health. Piercing: 2. Two targets suffer 4 Health damage. Each target also becomes Entangled.”
- Monstrous Plating: Rewritten as “...The hero rolls a six-sided die and suffers the result as Piercing Health damage.”
- Rewards: Group Gold reward increased to 12. Group Food reward decreased to 4.
- Syv the Siren Queen
- Beauty of the Deep: Cost increased to 8 Energy.
- The Giant Basilisk
- Ravage: Rewritten to “Triple Target Health. Each attack deals 6 Health damage.”
- True Petrification: Energy Cost increased to 14.
- Basilisk’s Fury: Cost increased to 5 Energy.
- Thorny Defense: Rewritten to “...Any hero who loses their attack to this action suffers 5 Piercing Health damage.”
- Turned to Stone: Rewritten to “...If successful, they break free and are no longer Petrified.”
- The Cryovern
- Hail Cloud: Cost increased to 5 Energy.
- Hail Cloud: Rewritten as “Group Health. Each target suffers 6 Piercing Health damage.”
- Snatch and Grab: Cost increased to 6 Energy.
- The Frost Giant Jarl
- Squashing Ants: Rewritten to “Dual target Nonlethal Health...”
- Vicious Slam: Cost increased to 8 Energy.
- Frost Lord’s Bloodlust: Rewritten to “The Jarl gains Regen: 3 Health for the remainder of combat each time a hero suffers damage from Ice Axe or Circling Cleaver. This ability stacks with itself.”
- The Dead King
- Health increased to 180.
- Undead Hoard: Rewritten to “Triple Target Health and Navigate. Piercing: 4. Three targets suffer 10 Health damage. If any target fails, all targets become Trapped by the undead horde.”
- Power Incarnate: Cost increased to 10 Energy.
- Essence of Undeath: Cost increased to 8 Energy.
- Essence of Undeath: The Energy damage this ability deals is now Energy Drain.
- Murder of Crows: Rewritten to “Group Health. Each hero suffers 4 Piercing Health damage and the dead king unleashes a swarm of crows. Each hero is Surrounded. Each time this is rolled, add 1 to the Surrounded damage suffered. This damage can not be Reflected or Negated.”
- Legion of Darkness: Rewritten to “Search for the “Bone Legion!” Encounter. It is Dangerous and enters the battle immediately, fighting alongside the Dead King. While in play, the Bone Legion receives up to 10 damage the Dead King would suffer from each incoming attack.”
- The Bandit Prince:
- Heroes no longer lose Health when starving.