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[Solved] List of Questions from First Game  

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Ian Ross
(@xaklyth)
Initiate
Joined: 1 year ago
Posts: 2
24/03/2018 1:57 pm  

First let me say, we loved the game. A fair amount of questions cropped up that we couldn't find answers to and had to house rule. Some are class specific and some are game general

Hunter - When do you decide whether Hunter's Precision is targeting health or energy? Is it in phase 1 when you choose the ability or phase 3 when you choose targets and after you already know what attack the enemies are using?

Hunter - What is meant by 'is immediately the recipient of a single target attack'? Is the hunter the recipient of the an attack or is the enemy? If its you how do you determine which single target attack they use (if they have multiple). If its the enemy do you deal your base damage to them (red dial) or some other amount?

How do you get rid of circumstances that do not specify how to remove them (such as brainwash)? Do these always just last 1 combat round or until the end of combat or until something else we missed (like a shrine)?

Are the only impassible mountains the ones that match the display tile on the camping gear purchase in cities or are all tiles of the general 'mountain shading' impassible?

Do you have to defend + item to use the celerity potion? Do you immediately get the second action or do you get 2 actions the next turn?

Sorry if the rulebook answers some or all of these, I often have trouble parsing language in new games.


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HEXploreIt
(@hexploreit)
Gamemaster Admin
Joined: 3 years ago
Posts: 54
24/03/2018 8:16 pm  

Hi IAn, thanks for the questions.

Hunter - When do you decide whether Hunter's Precision is targeting health or energy? Is it in phase 1 when you choose the ability or phase 3 when you choose targets and after you already know what attack the enemies are using?

Hunter - What is meant by 'is immediately the recipient of a single target attack'? Is the hunter the recipient of the an attack or is the enemy? If its you how do you determine which single target attack they use (if they have multiple). If its the enemy do you deal your base damage to them (red dial) or some other amount?

How do you get rid of circumstances that do not specify how to remove them (such as brainwash)? Do these always just last 1 combat round or until the end of combat or until something else we missed (like a shrine)?

Are the only impassible mountains the ones that match the display tile on the camping gear purchase in cities or are all tiles of the general 'mountain shading' impassible?

Do you have to defend + item to use the celerity potion? Do you immediately get the second action or do you get 2 actions the next turn?

Sorry if the rulebook answers some or all of these, I often have trouble parsing language in new games.

Though the rule book states you do not have to determine your target during the Declaration phase, the Hunter was written with the thought that he does have to declare the type of damage dealt during the Declaration phase. We'll ensure that it is re-written to specify this, and will add it to our errata.

To answer your next question the Hunter "automatically becomes the target of a single target attack this round." This means that when he uses the Ensnare mastery, if the opponent attacks the group with a Single, Dual, or Triple target attack, the Hunter becomes the target of 1 automatically. If the opponent uses a Group attack, nothing else happens to the Hunter this round.

Most conditions do not persist beyond the end of combat. There are a few exceptions, notably Cursed and Diseased.

The only tiles that are impassible are the open water tiles, and mountain peak tiles. There is an item located in the market that allows the group to move over water, and another to allow the group to move over the mountain peaks. There are symbols that match for easy reference.

To answer your last question, there are a few ways to do this. 1) Use a Defend action and drink the potion, then take another action. 2) use the potion on an ally, allowing them to gain two actions in the combat round.


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Ian Ross
(@xaklyth)
Initiate
Joined: 1 year ago
Posts: 2
25/03/2018 10:43 am  

Hey thanks for the quick answers!

I remembered another question we had. When things last for multiple turns like ensnare or the minstrel's buff song, does the ability have an effect that turn and that counts as turn 1 or does the ability not take effect until the next turn and that is turn 1 of the effect.


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HEXploreIt
(@hexploreit)
Gamemaster Admin
Joined: 3 years ago
Posts: 54
26/03/2018 7:20 am  

Of course! 

Masteries which have a duration in rounds (during combat) take effect the round you use the ability, and last a number of extra rounds as indicated by the ability.


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Bram Warrens
(@bmlcom)
Initiate
Joined: 1 year ago
Posts: 1
29/04/2018 3:34 am  

In the final game with the Dead King I received the Stave/Staff of Dragons and summoned The Young Dragon. Spent 4 energy. 

When heroes make the declaration, do I roll a 10 sided die to determine who will be targeted? Or can the heroes decide who they will attack (like D&D)?


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HEXploreIt
(@hexploreit)
Gamemaster Admin
Joined: 3 years ago
Posts: 54
29/04/2018 9:07 am  

Hi Bram, when you have a non-player in the group (like the Dragon, or any Escort), you'll treat it as a target in your group. So that means that when you're fighting an opponent and it targets a single, dual, or triple target (group attacks it attacks everyone), you'll be rolling target dice for each viable target in the group. You'd roll one for each of your heroes and one for the dragon. Whoever had the highest roll would become the target.

The heroes can always decide who they (or their allies) are attacking. So in the case that you are fighting more than one opponent (say the Dead King and the Bone Legion), you can simply decide who your target is (and which target your dragon is attacking).

Thanks for the question!


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